Install & First Boot
SMS ships as a single PlayStation 2 executable β an SMS.elf file. There is no
installer and nothing to write to the console itself: you copy the ELF to storage your PS2 can read, then launch it
however you normally launch homebrew. This page covers what you need, where to get the build, the common ways to
run it, what the first boot looks like, and how to prepare a media device.
SMS.elf somewhere your PS2 can reach (a memory card or a USB drive), launch it from your homebrew
loader, and put your videos and music on any FAT32/exFAT drive. That is the whole install.What you need
SMS is homebrew: it is an unsigned program, so your console needs to be able to run unsigned programs. It does not modify your PS2, install anything to the system, or require a modchip β it just needs a way in.
- A PS2 that can run homebrew. Any of the usual routes works β a softmod such as FreeMcBoot on a memory card, FreeDVDBoot from a burned disc, or any other exploit/loader that lets you launch an ELF. If you already run homebrew on your PS2, you are ready.
- The SMS build β the
SMS.elffile itself. See Getting SMS below. - A media device to play from. The simplest is a FAT32 or exFAT USB flash drive; if you want to use MX4SIO, the internal HDD, i.LINK, MMCE, SMB or UDPFS instead, each is covered under Devices. On a very early / fat PS2 you can also just burn media to CD/DVD.
- A controller to drive the menus: DualShock 2, or DualShock 3/4 over USB or Bluetooth.
A memory card is optional for ordinary settings but is required to save the network
IPCONFIG.DAT.
Getting SMS
You need one file: the compiled SMS.elf. Grab it from the project's builds β the
Releases & Changelog page tracks the available downloads. If you would rather build
the ELF yourself from the source tree, the Building from Source page walks through the
Docker toolchain and make.
The IOP driver modules SMS needs (USB, MX4SIO, HDD, MMCE, network and the rest) are embedded inside the
ELF, so a single file is genuinely all you copy β there are no loose .irx files to place beside it.
BOOT.ELF on a memory card, for example).
The program is the same regardless of the filename.Running the ELF
SMS launches like any other PS2 homebrew ELF. Use whichever method your console is already set up for β the following are the common ones, not an exhaustive list. If your loader can point at an ELF, it can launch SMS.
From a memory card via FreeMcBoot / OSDSYS
If your memory card runs FreeMcBoot, copy SMS.elf to the card (via a memory-card manager on
the PS2, or an FTP/USB transfer tool) and add it to your FreeMcBoot / OSDSYS launch menu, or drop it where your
menu already looks for ELFs. Then pick it from the boot menu at power-on. This is the most convenient setup β
SMS is available every time you turn the console on, no disc required.
With wLaunchELF (uLaunchELF) off USB or a memory card
wLaunchELF (uLaunchELF / uLE) is the community file-manager-and-launcher most homebrew users already have.
Copy SMS.elf to a USB drive or memory card, open uLaunchELF, browse to the file (mass: for
USB, mc0:/mc1: for a memory card) and press the launch/confirm button on it. uLaunchELF
loads the ELF and SMS starts. There are legacy walk-through screenshots of this flow in the project's image set.
Launched by another loader or as an auto-boot ELF
Any launcher that can run an arbitrary ELF can start SMS β some people wire it into their boot menu so it runs
automatically, or launch it from another homebrew front-end. As long as the loader hands control to
SMS.elf, SMS behaves the same. Where SMS then saves its settings depends on where it was
booted from β see Next steps.
From a burned disc (older consoles)
On consoles set up for it, SMS can also be run from optical media (for example via FreeDVDBoot or a boot disc), which is handy on an early PS2 with no other storage. Preparing a bootable disc is a console-specific process; once it boots, the SMS experience is identical.
docs/images/ β files named installation-*.png. They predate this fork's UI refresh but
still illustrate the general launch-from-USB and copy-to-card flows.First boot β what you see
When SMS starts you land on its desktop: a full-screen background with three bordered areas.
- The DEVICE menu across the top β a row of device icons (USB, MX4SIO, HDD, MMCE, network and so on).
- The FILE menu in the middle β the file browser / list for whatever device is selected.
- The STATUS line along the bottom β the current path on the left and a clock on the right.
The active area is highlighted; each area sits inside its own rounded rectangle. You move between the device row and the file list with the D-pad β full navigation is covered in Getting Started and the Devices Overview.
Preparing a media device
SMS is a media player that browses the raw filesystem of whatever device you point it at and plays media files wherever they sit. There is no required folder structure β no special "movies" or "cover-art" tree to build. You just put files on a drive and browse to them.
Format the drive FAT32 or exFAT
A standard FAT32 or exFAT USB flash drive or microSD works. Format it on your PC the normal way; no special partitioning is needed for USB or MX4SIO. (The internal APA HDD is the exception β that path uses the PS2's own partition scheme; see Internal HDD.)
Copy your media anywhere on it
Drop your videos, music and pictures onto the drive in whatever folders you like. SMS recognises files by
extension β AVI/DivX/Xvid, mp4v MP4 and MPG/MPEG for video; MP2/MP3, AAC, AC3, FLAC, OGG and WMA
for audio; JPEG for pictures; plus M3U playlists and external
SRT/SUB subtitles. The full list is on the Video and Audio
pages.
Plug it in and start the device in SMS
Connect the drive, then start the matching device from the SMS device menu or its Autostart toggle. Your files appear in the browser, ready to open with Cross. That is it β no import step, no database.
massN: where N is
0, 1, 2β¦ MMCE units show as mmce0:/mmce1:, the internal APA HDD as
hdd0:, UDPFS as udpfs:, and optical discs via cdfs. You rarely need to type these β you pick devices by
their icon β but they show up in the status line's path.Next steps
SMS is running and a device is prepared β now go play something and tune the setup:
Where do my settings get saved?
By default SMS writes its configuration to the memory card at mc0:/SMS/SMS.cfg. In this fork, if SMS
was booted from another device (USB, HDDβ¦) and there is no memory card to save to, it stores the settings next to
the SMS.elf on that boot device instead β so a memory-card-less setup still keeps its preferences.
Deleting the config file resets SMS to clean defaults, which means (as on first boot) nothing auto-starts until you
turn it back on. More on the Settings Reference.
Do I have to build my media into an OPL-style folder tree?
No. SMS is not OPL β there are no ISOs, no VMC, no ul.* files and no coverart folders.
It plays whatever media files it finds, wherever they are on the drive. Just copy your files on and browse to
them.