△◯✕□ RiptOPL DOCS
Downloads GitHub
This is the legacy version of RiptOPL. We have moved over to ps2build's C++ Edition at NathanNeurotic/RiptOPL, where new development now happens.
RetroAchievements downloads

The single experimental RetroAchievements release offers both inceBtion and Korium themes. Choose one complete theme kit. Both use the same RiptOPL source revision and the pinned ORBIT Neutrino RA runtime v1.0.2, which replaces upstream Neutrino in the RA kits. Standard Rolling and Korium downloads contain standard builds only. Installing the other RA theme replaces the same APP_RIPTOPL-RA app. See the RA setup guide and compatibility limits.

RiptOPL

RiptOPL Documentation

RiptOPL is developed in partnership and collaboration with the RIPPS2 Project by Akilluminati47.

COVERFLOW 3D NEUTRINO CORE FAVORITES PS1 POPSTARTER + EMBER
UDPBD & UDPFS APA & EXFAT
New to OPL? Read this first
Open PS2 Loader (OPL) is a 100% open-source game/app loader for the PS2 and backward-compatible PS3. RiptOPL is a downstream fork with opinionated defaults and extra features layered on top. RiptOPL's master settings use settings_riptopl.cfg (with migration from conf_riptopl.cfg). That filename is separate from stock OPL's master config, but conf_network.cfg, app lists, per-game configuration and support files can still be shared. Favorites import from uOPL/wOPL is one-way: the next write saves RiptOPL's own OFAV format to favourites.bin, which those loaders cannot read back. Keep an original copy if you use them too. The settings home follows boot-directory discovery or Custom Settings Path; do not assume it is always mc0:/OPL/. The Getting Started guide walks you through your first game; the sections below are the deep reference. For the canonical project, see ps2homebrew/Open-PS2-Loader.
Featured Alternative: LUNA
LUNA (Lightweight Unified Neutrino Access) by darkladark is a visual loader built on NHDDL and Neutrino for lightweight, customized Neutrino gameplay. If RiptOPL is more loader than you need, start there. darkladark also contributes to RiptOPL itself; see Credits.
RIPPS2

RIPPS2 by akilluminati47 is a PS2-inspired front end with a web-theme beta available now. The project is still alpha. It now offers a downloadable PS2 ELF; see its repository for current builds. Its features are intended to be on par with RiptOPL.

Planned Collaboration: ps2build C++ Edition

A C++ edition on ps2build is planned in collaboration with techwritescode.

What RiptOPL adds on top of OPL

Full reference

Jump straight in, or use the search box up top to find any device, setting, or theme key instantly.

Companion Ecosystem & Tools

External Tools & Services

PS2-Servers by Ripto — all-in-one PC server launcher for SMB, UDPFS, UDPBD and HTTP.
udpfs-server by YouKnow-sys — the same idea from a phone: an Android app that shares folders and disk images to the PS2 over UDPFS, found by broadcast so there is no server address to type in on the console. Built on udpfsd by pcm720; MIT licensed.
OrbitPS2 Manager by Luden — cross-platform PC library manager for importing discs, artwork/screenshots, ZSO compression, per-game settings and VMC management.
LUNA by darkladark — Lightweight Unified Neutrino Access, a visual PS2 loader built on NHDDL and Neutrino, and our #1 recommended alternative if RiptOPL is more loader than you need. darkladark also contributes to RiptOPL: the PSBBN Flow theme adapts LUNA's Collection display (#733, superseded by #977), preserving the normal R3 favorite action.
RIPPS2 by Akilluminati47 — a PS2-inspired front end developed in collaboration with RiptOPL, with a web-theme beta at akilluminati47.github.io/RIPPS2. It now offers a downloadable PS2 ELF; consult its own releases and compatibility notes for current builds.
OPL PS1 AIO Converter GUI by shaan — Windows all-in-one PS1/POPStarter preparation tool for BIN/CUE → VCD conversion and installation to USB, MX4SIO, MMCE, iLink, exFAT HDD, SMB and APA internal HDD.
xeRAbora by hacan359 — the PC client for RetroAchievements on real PS2 hardware. Recommended client: v1.0.1 (alpha.17 or later). RiptOPL's RA build supports xeRAbora v1.0.1 (alpha.17 or later) and its snapshot-only Mode 6 behavior. xeRAbora runs rcheevos, talks to the RetroAchievements servers, unlocks achievements and builds the per-game watch list. Shipped as a shortcut inside RIPTOPL-RetroAchievements-*.zip; MIT licensed. RiptOPL’s RA stabilization on real hardware was driven by oMrRexD, whose PRs #702–#705 fixed the ee_core stack squeeze, MMCE DEV9 path, cold-launch networking and settings placement.
OPL HTTP PC server by Docmine17 — the PC side of RiptOPL’s HTTP protocol: a small static HTTP server with byte-range support that serves your games.csv catalog and streams the ISOs. RiptOPL works with it unmodified — no new API, no catalog conversion, no changed layout — with host conformance checks against the upstream server; PS2 hardware validation is still pending.
PS2RD CHT Manager by TheRealNextria — PC manager for the PS2RD .cht cheat files RiptOPL reads from your device's CHT folder.
Ember by Gageformer — a PS1 emulator running natively on the PS2, used as RiptOPL's second PS1 core alongside POPSTARTER. Ships as an EMBER/ folder inside the release package, bundled unmodified under the Ember Public Beta Testing Licence (EMBER/LICENSE-BETA.txt); releases.
BDM-UDPFS Assault by Okeanos — POPSTARTER-specific BDMA drivers with read-only UDPFS fallback for VCDs, based on israpps' BDM Assault.
POPStarter by krHACKen — a PS1 launcher built around Sony's native POPS emulator for the PS2, used as RiptOPL's primary PS1 core alongside Ember. POPStarter provides the compatibility and launch layer for running PS1 VCDs from USB, MX4SIO, MMCE, iLink, internal HDD, and SMB; RiptOPL's iLink handoff is wired but still awaiting a passing hardware retest. The official POPStarter r13 package contains no Sony emulator binaries, libraries, or BIOS files; those components must be supplied separately by the user. Official download, documentation, compatibility information, and releases are maintained on PSX-Place.
ORBIT Neutrino RA runtime by Daniel (danielnuld) — the existing RA-capable Neutrino runtime, bundled only in the RetroAchievements kit. Based on Neutrino by Maximus32 and xeRAbora protocol work by hacan359; AFL-3.0. Exact release, archive digest and source commit ship in neutrino/ORBIT-RA.json. Standard kits retain ordinary upstream Neutrino.
Neutrino by rickgaiser — a small, fast, modular PS2 device emulator, and RiptOPL's second PS2 loader core alongside OPL's own. Ships as a ready-to-use neutrino/ folder inside each installable ZIP (drag-and-drop to mc?:/neutrino/), under the AFL-3.0 licence; releases.
PSUManager by techwritescode — the CC0 PS2 save-container implementation used by RiptOPL release tooling to independently validate APP_RIPTOPL.psu and APP_RIPTOPL-RA.psu. The exact upstream core and license used by CI are preserved in third_party/PSUManager/.

What's the difference between OPL, RiptOPL, and wOPL?

Open PS2 Loader (OPL) is the canonical, community-maintained loader at ps2homebrew/Open-PS2-Loader. wOPL — KrahJohlito's continuation of his earlier uOPL (Unofficial Open PS2 Loader) — is the fork where much of the modern Coverflow / Favorites / Neutrino work originated. RiptOPL is a downstream "agglomeration" fork that brings those features together with opinionated defaults and additional device support, with a separate master settings filename and shared support files (favorites migration is one-way). It is a labor of love, not a replacement for upstream — please support the canonical project.