The single experimental RetroAchievements release offers both inceBtion and Korium themes. Choose one complete theme kit. Both use the same RiptOPL source revision and the pinned ORBIT Neutrino RA runtime v1.0.2, which replaces upstream Neutrino in the RA kits. Standard Rolling and Korium downloads contain standard builds only. Installing the other RA theme replaces the same APP_RIPTOPL-RA app. See the RA setup guide and compatibility limits.
RiptOPL Documentation
RiptOPL is developed in partnership and collaboration with the RIPPS2 Project by Akilluminati47.
settings_riptopl.cfg (with migration from
conf_riptopl.cfg). That filename is separate from stock OPL's master config, but
conf_network.cfg, app lists, per-game configuration and support files can still be shared.
Favorites import from uOPL/wOPL is one-way: the next write saves RiptOPL's own OFAV
format to favourites.bin, which those loaders cannot read back. Keep an original copy if
you use them too. The settings home follows boot-directory discovery or Custom Settings Path;
do not assume it is always mc0:/OPL/. The Getting Started guide walks you through your first game;
the sections below are the deep reference. For the canonical project, see
ps2homebrew/Open-PS2-Loader.RIPPS2 by akilluminati47 is a PS2-inspired front end with a web-theme beta available now. The project is still alpha. It now offers a downloadable PS2 ELF; see its repository for current builds. Its features are intended to be on par with RiptOPL.
A C++ edition on ps2build is planned in collaboration with techwritescode.
What RiptOPL adds on top of OPL
- Optional Coverflow view — a centered cover-art carousel with reflection, animated scrolling, a configurable cover count, and aspect-correct covers in 4:3 and widescreen. Tunable live under Coverflow Settings.
- Favorites tab — press R3 to star any game; a virtual Favorites page gathers starred games from
every device. Imports an existing uOPL / wOPL
favourites.bin. - Neutrino external core (per-game) — hand a game to an external
neutrino.elfinstead of OPL's built-in core, with a full Neutrino Path setting and a structured Launch Args screen. - Network boot — stream games from a PC over the LAN as their own list via UDPBD or UDPFS (Neutrino by default; UDPBD and UDPFS also run on the OPL core).
- PS1 games — two cores, flexible display — POPSTARTER (
*.VCD) and Ember (*.cue) share one PS1 library, while PS2/PS1 Game Display offers separate L3 views, a combined Mixed list with filters, or a locked PS2/PS1 list. UDPFS Files lists Ember and uppercase VCDs; UDPBD and UDPFS IMG remain Ember-only; POPS UDPFS uses Okeanos’s network-only UDPFS Assault driver and also playsPOPS/*.cue+.bingames without conversion; APA HDD supports__.EMBERand__.EMBER0–9. - Category settings layout — organised category pages (Game Sources, General & System, Network, Interface, Game Launching, PS Emulation Settings, Controller Settings, Audio Settings) instead of one flat list.
- Optional PSBBN Flow view — dnunezx's Collection-style perspective fan, with a large focal cover on the right and a diminishing tail on the left. Pick it under Theme View or hold L3; native sources, artwork and launch actions are shared, and R3 remains Favorite. See the guide for build availability.
- In-Game Menu (beta) — from akilluminati47's RIPPS2: the reset combination pauses an OPL-core game under a panel with Resume, live Cheats, Achievements (RetroAchievements builds), Exit Game and Power Off, with a silent pause and the exact picture back on Resume. Off by default under Settings → Game Launching. NOT TESTED on hardware.
- Multi-view themes — one theme can offer List, Coverflow, PSBBN Flow and Grid looks (Grid: covers in rows and columns, #1097). Pick one under Settings → Interface → Theme View, or hold L3 for half a second on the main page. Idea and design: KrahJohlito. #1092; NOT TESTED on hardware.
- Fresh-start defaults — the built-in
<OPL>theme, a 4:3 menu and Auto video mode. Cover art, notifications and the PS2 logo start on; sound effects, boot sound and music start off. Select Coverflow and 16:9 under Interface if wanted, then apply and save. Storage devices ship off until enabled under Game Sources, with a boot-device exception for finding the loader's own files. Saved settings override these defaults. See the defaults table.
Full reference
Jump straight in, or use the search box up top to find any device, setting, or theme key instantly.
Companion Ecosystem & Tools
PS2-Servers by Ripto — all-in-one PC server launcher for SMB, UDPFS, UDPBD and HTTP.
udpfs-server by YouKnow-sys — the same idea from a phone: an Android app that shares folders and disk images to the PS2 over UDPFS, found by broadcast so there is no server address to type in on the console. Built on udpfsd by pcm720; MIT licensed.
OrbitPS2 Manager by Luden — cross-platform PC library manager for importing discs, artwork/screenshots, ZSO compression, per-game settings and VMC management.
LUNA by darkladark — Lightweight Unified Neutrino Access, a visual PS2 loader built on NHDDL and Neutrino, and our #1 recommended alternative if RiptOPL is more loader than you need. darkladark also contributes to RiptOPL: the PSBBN Flow theme adapts LUNA's Collection display (#733, superseded by #977), preserving the normal R3 favorite action.
RIPPS2 by Akilluminati47 — a PS2-inspired front end developed in collaboration with RiptOPL, with a web-theme beta at akilluminati47.github.io/RIPPS2. It now offers a downloadable PS2 ELF; consult its own releases and compatibility notes for current builds.
OPL PS1 AIO Converter GUI by shaan — Windows all-in-one PS1/POPStarter preparation tool for BIN/CUE → VCD conversion and installation to USB, MX4SIO, MMCE, iLink, exFAT HDD, SMB and APA internal HDD.
xeRAbora by hacan359 — the PC client for RetroAchievements on real PS2 hardware. Recommended client: v1.0.1 (alpha.17 or later). RiptOPL's RA build supports xeRAbora v1.0.1 (alpha.17 or later) and its snapshot-only Mode 6 behavior. xeRAbora runs rcheevos, talks to the RetroAchievements servers, unlocks achievements and builds the per-game watch list. Shipped as a shortcut inside RIPTOPL-RetroAchievements-*.zip; MIT licensed. RiptOPL’s RA stabilization on real hardware was driven by oMrRexD, whose PRs #702–#705 fixed the ee_core stack squeeze, MMCE DEV9 path, cold-launch networking and settings placement.
OPL HTTP PC server by Docmine17 — the PC side of RiptOPL’s HTTP protocol: a small static HTTP server with byte-range support that serves your games.csv catalog and streams the ISOs. RiptOPL works with it unmodified — no new API, no catalog conversion, no changed layout — with host conformance checks against the upstream server; PS2 hardware validation is still pending.
PS2RD CHT Manager by TheRealNextria — PC manager for the PS2RD .cht cheat files RiptOPL reads from your device's CHT folder.
Ember by Gageformer — a PS1 emulator running natively on the PS2, used as RiptOPL's second PS1 core alongside POPSTARTER. Ships as an EMBER/ folder inside the release package, bundled unmodified under the Ember Public Beta Testing Licence (EMBER/LICENSE-BETA.txt); releases.
BDM-UDPFS Assault by Okeanos — POPSTARTER-specific BDMA drivers with read-only UDPFS fallback for VCDs, based on israpps' BDM Assault.
POPStarter by krHACKen — a PS1 launcher built around Sony's native POPS emulator for the PS2, used as RiptOPL's primary PS1 core alongside Ember. POPStarter provides the compatibility and launch layer for running PS1 VCDs from USB, MX4SIO, MMCE, iLink, internal HDD, and SMB; RiptOPL's iLink handoff is wired but still awaiting a passing hardware retest. The official POPStarter r13 package contains no Sony emulator binaries, libraries, or BIOS files; those components must be supplied separately by the user. Official download, documentation, compatibility information, and releases are maintained on PSX-Place.
ORBIT Neutrino RA runtime by Daniel (danielnuld) — the existing RA-capable Neutrino runtime, bundled only in the RetroAchievements kit. Based on Neutrino by Maximus32 and xeRAbora protocol work by hacan359; AFL-3.0. Exact release, archive digest and source commit ship in neutrino/ORBIT-RA.json. Standard kits retain ordinary upstream Neutrino.
Neutrino by rickgaiser — a small, fast, modular PS2 device emulator, and RiptOPL's second PS2 loader core alongside OPL's own. Ships as a ready-to-use neutrino/ folder inside each installable ZIP (drag-and-drop to mc?:/neutrino/), under the AFL-3.0 licence; releases.
PSUManager by techwritescode — the CC0 PS2 save-container implementation used by RiptOPL release tooling to independently validate APP_RIPTOPL.psu and APP_RIPTOPL-RA.psu. The exact upstream core and license used by CI are preserved in third_party/PSUManager/.
What's the difference between OPL, RiptOPL, and wOPL?
Open PS2 Loader (OPL) is the canonical, community-maintained loader at ps2homebrew/Open-PS2-Loader. wOPL — KrahJohlito's continuation of his earlier uOPL (Unofficial Open PS2 Loader) — is the fork where much of the modern Coverflow / Favorites / Neutrino work originated. RiptOPL is a downstream "agglomeration" fork that brings those features together with opinionated defaults and additional device support, with a separate master settings filename and shared support files (favorites migration is one-way). It is a labor of love, not a replacement for upstream — please support the canonical project.