△◯✕□ RiptOPL DOCS
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This is the legacy version of RiptOPL. We have moved over to ps2build's C++ Edition at NathanNeurotic/RiptOPL, where new development now happens.

Controls

Every button RiptOPL responds to, in one place — the game list, the menus, inside a running game, and at boot.

Two settings change what you read below
Select Button (Settings → Controller Settings) swaps which face button confirms. The tables use Cross = confirm, Circle = back, which is the default everywhere except Japanese consoles, where RiptOPL starts with Circle as confirm to match the regional convention. Saved preferences override that. Swap the two in these tables when Circle is selected, including on Settings screens, and follow the on-screen hints.
Coverflow and PSBBN Flow (Settings → Interface → Theme) rotate the navigation axis on the game list. Both layouts are given below.

Game list

ButtonAction
D-pad Up / DownMove through the game list
D-pad Left / RightSwitch device page (USB, HDD, SMB, Apps, Favorites…)
CrossLaunch the selected game (or go up one folder level, if Circle is your select button)
CircleGo up one folder level (or launch, if Circle is your select button)
TrianglePer-game settings for the selected title
SquareGame info page — cover, screenshots, size, disc type
L1 / R1Previous / next page of the list; both wrap around at the ends
L2Jump to the first page
R2Jump to the last page
L3Tap: cycle this page's library view (PS2 / PS1 / Both / …; All, PS2, PS1, Apps, Favorites and Recent on All Games). Hold for half a second: switch to the next theme view (List, Coverflow (3), Coverflow (5), PSBBN Flow, Grid) when the theme offers more than one; the tap then acts on release.
R3Star or un-star the selected title as a Favorite (also on All Games and Recent rows)
StartOpen the main menu
SelectRefresh the current device list

With Coverflow, PSBBN Flow or Grid selected

The flow views rotate the two navigation axes on the game list, and Grid moves by rows and columns — only there. The info screen and every menu keep the standard layout.

ButtonList view, such as <OPL>Coverflow / PSBBN FlowGrid
Up / DownMove through the listSwitch device pageMove one row, keeping the column; stops at the top and bottom rows
Left / RightSwitch device pageMove through the carouselMove one cover; Left on the first column opens the device sidebar, when the theme shows one
L1 / R1Page up / down the listPage up / down the listTurn a whole page of covers, keeping your place on it (or the last cover, on a short last page); wraps at either end, and does nothing when every cover fits on one page
Right stick——Hold to one side: turn the selected case over to its back cover, and back

In Grid's device sidebar, Up / Down switch device page (the grid follows at once) and Right, Cross or Circle go back to the covers. A theme can drop the sidebar (<block>_devices=0); Up/Down then switch device page from the top and bottom rows, and Left on the first column goes to the last cover of the row above.

Every other button is unchanged, including R3 = toggle Favorite. Choose PSBBN Flow in the Theme picker; R3 does not switch displays. See Coverflow.

Notes on individual buttons

Triangle adapts to what is selected. On a PS2 title it opens per-game settings; on a PS1 title it opens the VCD menu, which offers Global PS Emulation Settings (straight to the global PS emulation settings page, because the PS2 per-game options do not apply to PS1 games) and Rename; on an entry in Apps it opens the app menu. Folder rows have no settings screen, so Triangle does nothing on them.

Square opens the info page. Folder rows have no info page. On PS1 titles and direct HDD entries the size field is intentionally left blank rather than computed.

R3 does nothing when Favorites is disabled — it never writes silently. On the Favorites page itself, R3 removes the selected entry. On the All Games page R3 stars or unstars the row in place, and on a Recent row it adds the game to Favorites; see Game Library.

Start opens the main menu, which also holds Random Game (moves the cursor to a random game on this page; Cross launches it) and Drive Status (free space on every started drive, and Save Diagnostics; see Launch Diagnostics).

Select / Refresh is also the retry for a device page that failed to populate — a network share that was not up when RiptOPL started, for example. A USB, MX4SIO, iLink, UDPBD or BDM HDD page whose CD and DVD folders both fail to open says so once, naming where it looked and the error number (for example mass0: and 5). It is not retried in the background, so nothing else waits behind it; press Select on that page to scan it again. See Troubleshooting for what the number means.

Menus have two states, and the same buttons do different things in each.

Moving around (nothing is being edited):

ButtonAction
Up / DownMove between lines
Left / RightMove between controls
CrossActivate the highlighted control — start editing it
CircleBack / cancel
StartConfirm and close

Editing a control (after Cross):

ButtonAction
Up / DownCycle the value of a list or number
TriangleOpen the on-screen keyboard on a text field
CrossAccept and stop editing
Why Up/Down does two different things
It moves the cursor when nothing is being edited, and changes a setting once a control is active. That is one control state, not two different bindings.

A row that cannot be changed right now is drawn at half strength, label included, and a row whose controls are all hidden takes no line. A page too long for the screen shows a scroll bar. The right stick slides the page to look further down without moving the cursor; the D-pad or the first confirm brings the cursor back into view. Backing out of a submenu lands on the button that opened it. From RIPPS2 by akilluminati47; NOT TESTED on hardware.

Settings screens

Settings follow the Select Button setting
The settings screens, their save prompt, and the reboot-IOP prompt use the configured Select Button for confirm and back. Changing the browser's Select Button setting changes these screens too.
ButtonAction
L1 / R1Move to the previous / next settings screen
Configured confirm buttonOK
Configured cancel/back buttonBack to the Settings index, keeping changes in RAM

See the Settings Reference for what each screen contains.

On-screen keyboard

Opened with Triangle from any text field.

ButtonAction
D-padMove around the key grid (wraps within the row and column)
Select buttonType the highlighted character
SquareBackspace — deletes to the left of the caret
TriangleInsert a space
SelectCycle the character set (lower case, upper case, symbols)
L1 / R1Move the caret left / right
StartAccept and close
Cancel buttonDiscard and close
Numeric fields use a different pad
Number entry uses a separate number pad rather than this keyboard. It works the same way, except that Triangle clears the field there instead of inserting a space.

In-game

These work inside a running game. Hold all four shoulder buttons, then press the second half.

HoldThen pressResult
L1 + L2 + R1 + R2Start + SelectReset — quit to the PS2 browser, or to the IGR Path ELF
L1 + L2 + R1 + R2L3 + R3Power off the console
L1 + L2 + R1 + R2UpIn-game screenshot (needs GSM on and an IGS-enabled build)

The console's own power button also works: one press powers off, two presses reset.

This is In-Game Reset. It does not apply under the Neutrino core, and it can be turned off per game with compatibility Mode 6. Full detail, including the limitations, is on that page.

At boot

Hold at bootResult
StartSkip loading the config — boot with defaults
Triangle + CrossForce the menu to 480p progressive (recovery)
Triangle + CircleForce the menu to Auto, the region's interlaced mode (recovery)

Start — skip the config

Hold Start while RiptOPL boots and it does not read your settings file at all, starting from built-in defaults instead. This is the recovery path for a configuration that hangs or crashes the loader on startup. See Troubleshooting.

Your settings are ignored, not erased — but do not save
The settings file is left alone for this boot. If you then change anything and save, you save the defaults over your old configuration. To keep your settings, fix the offending option and save; to preserve them untouched, do not save while booted this way.

Triangle + Cross — force 480p

Hold both while RiptOPL starts and it ignores the saved video mode, forcing 480p progressive (640×448p60) and writing that back to the config. This is the recovery path for a blank screen after setting a video mode the display cannot sync.

Two things to know about the recovery combo
It forces 480p specifically, not Auto — Auto resolves to the region-default interlaced mode, which is exactly what some upscalers fail to sync, so it would leave you no better off. And it affects the RiptOPL menu only, not games; a game that loses the picture needs its GSM override changed instead. Your display and cable must be able to do 480p progressive (component, VGA, or a capable HDMI adapter) for this to help. See Troubleshooting.

Triangle + Circle — force Auto (interlaced)

The recovery for the displays 480p cannot help: a TV that only takes interlaced signals, such as a CRT on composite or S-Video. Hold both while RiptOPL starts and it forces the video mode to Auto, the region's standard interlaced mode (NTSC 640×448i or PAL 640×512i), and writes that back to the config. Like Triangle + Cross, it affects the RiptOPL menu only.

Keeping a new video mode

After you change Video Mode in the settings, RiptOPL asks whether to keep it. To keep it, hold Accept until the bar under it fills (about 2 seconds). A quick tap does nothing. Back, or no answer for 10 seconds, goes back to the previous mode; the prompt counts those seconds down (Reverting in 7 s). The count is hidden while you hold Accept, but the 10 seconds keep running: a hold you started always gets to finish, while letting go early after the time is up goes straight back.

Why a hold, not a tap
A mode your TV can't show leaves you looking at a black screen, and the natural thing to do then is press buttons. A tap used to keep the mode, the next save wrote it to your settings, and every boot came up black. A hold can't happen by accident.

Rumble

RiptOPL can give a short vibration when you move the cursor, confirm, or go back. It is controlled by Controller Vibration in Menus in Settings → Controller Settings.

It needs a DualShock in analog mode — with the analog light off the controller has no motors available and the setting does nothing. Third-party pads and most adapters vary in whether they report vibration support correctly.

This is menu rumble only, and is independent of in-game vibration, which is the game's business (or PADEMU's, when emulating a pad).