Launchstation Documentation
A dashboard-first PlayStation 2 file manager and launcher for real hardware: file management, applications, APA/PFS, MMCE, iLink, PC transfers, backups, cloud sync, POPStarter VCDs, Ember PS1 images and Neutrino PS2 ISOs.
FILE MANAGERNEUTRINO ISOPOPSTARTER VCDEMBER PS1APA / PFS
MMCE BACKUPGOOGLE DRIVEiLINKPC TRANSFER
What this project is
Launchstation keeps the power-user roots of LaunchELF/uLaunchELF/wLaunchELF while adding a PS2-style dashboard, safer device handling, modern storage paths, searchable app discovery, richer file operations, MMCE workflows, PC interoperability and external game-core handoffs. The classic browser remains available; the dashboard is the primary interface.Recommended first steps
Getting StartedInstall, first boot, first device, first app
File BrowserCopy, move, rename, delete, sort, timestamps
PS2 ISO · NeutrinoLaunch .ISO images from supported devices
PS1 VCD · POPStarterLaunch POPStarter-compatible .VCD images
PS1 Images · EmberLaunch save-safe EMBER/games/<Game>/ images
MMCE BackupsVerified local/Drive history and new-file recovery
Google DriveOptional cloud upload and verified recoveryWiki & GuidesFeature map, troubleshooting, credits, offline docs
Design goals
- Device-agnostic launching. Work from the device the user actually browsed instead of assuming mass0 or mc0.
- Demand-load expensive stacks. Drivers and networking stay out of startup until needed.
- Keep classic functionality. Dashboard actions wrap proven filesystem and browser operations instead of discarding them.
- Visible state. Not checked, absent, busy, unsaved changes and background work are explicit.
- Hardware-first validation. CI catches structural/link/layout regressions; device behavior is still verified on consoles.
Feature map
| Area | Highlights |
|---|---|
| Dashboard | Home, Files, Tools, Settings; Applications library nested in Home, Last folder shortcut; themes, clock, BGM and animation. |
| File management | Classic and dashboard browsers, copy/cut/paste, rename, delete, folders, PSU operations, VMC mounting, timestamp tools, sorting and metadata. |
| Storage | Memory cards, USB/MASS, MMCE, MX4SIO, iLink, internal APA/PFS, ATA/exFAT and supported network storage. |
| Game images | PS1 VCD via POPStarter; PS1 CUE/BIN/EXE folder layouts via Ember; PS2 ISO via Neutrino. |
| Backups | MMCE card export/history, skip-unchanged behavior, IGR-triggered backup, optional native Google Drive copy-only sync. |