Storage Profiles
launcHER features a modular storage stack compiled directly into its standalone binary. Each transport has specific configuration requirements to ensure the storage interface remains online for Ember.
Profile 1: USB Mass Storage
Applies to USB flash drives, USB external hard drives, and USB external SSDs.
path=mass?:/EMBER/ember.elf
arg=<GAME_FOLDER>
The wildcard mass?: searches all connected USB drives (mass0:, mass1:, etc.) in order until EMBER/ember.elf is located. You can also specify usb?: or a fixed unit like mass0:.
Profile 2: Internal exFAT HDD (ATA BDM)
Applies to internal PS2 hard drives or SSDs formatted with exFAT under the BDM ATA driver.
path=ata:/EMBER/ember.elf
arg=<GAME_FOLDER>
arg=-dev9=NICHDD
arg=-dev9=NICHDD prevents launcHER from cutting power to the Network Adapter / IDE controller, allowing Ember to continue reading from ata:/.
Profile 3: Internal APA / PFS HDD Partitions
Applies when Ember itself is installed inside an APA partition formatted with the PlayStation File System (PFS).
path=hdd0:<PARTITION>:pfs:/EMBER/ember.elf
arg=pfs0:/EMBER/ember.elf
arg=<GAME_FOLDER>
arg=-skip_argv0
arg=-dev9=NICHDD
Real-world examples:
- Dedicated partition:
path=hdd0:__.EMBER:pfs:/EMBER/ember.elf - Existing partition:
path=hdd0:__common:pfs:/EMBER/ember.elf
hdd0:<PARTITION>:pfs: syntax. Once mounted by the PS2 filesystem driver, Ember expects to access itself as pfs0:/EMBER/ember.elf.
arg=-skip_argv0 instructs launcHER to omit the raw hdd0: loader path from Ember's argument array, ensuring Ember's working directory resolves seamlessly.
Profile 4: MMCE (Multi-Media Card Emulator)
High-speed SPI SD card adapter connected via the Memory Card slot.
path=mmce?:/EMBER/ember.elf
arg=<GAME_FOLDER>
Profile 5: Memory Card (mc0 / mc1)
Standard PlayStation 2 8MB Memory Cards (or high-capacity magicgate/clones).
path=mc?:/EMBER/ember.elf
arg=<GAME_FOLDER>
Profile 6: MX4SIO / MC2SIO
SD card adapter connected to Memory Card slot 2 via SIO2 bus.
path=mx4sio:/EMBER/ember.elf
arg=<GAME_FOLDER>
Profile 7: i.Link (FireWire IEEE 1394)
External storage connected to the front i.Link 4-pin port on early fat PS2 models (SCPH-10000 to SCPH-3900x).
path=ilink:/EMBER/ember.elf
arg=<GAME_FOLDER>
Profile 8: UDPBD (Network Block Device)
Network block device streaming disc images or raw block devices over Ethernet via UDP.
path=udpbd:/EMBER/ember.elf
arg=<GAME_FOLDER>
arg=-dev9=NIC
Network settings are read from mc?:/SYS-CONF/IPCONFIG.DAT. -dev9=NIC ensures the network controller stays online.
Profile 9: UDPFS (Neutrino Network Filesystem)
Low-overhead UDP filesystem streaming from PS2 Servers over local Ethernet.
path=udpfs:/EMBER/ember.elf
arg=<GAME_FOLDER>
arg=-dev9=NIC
Multi-Path Fallback Configuration
Because arg= lines apply to every active path= line, you can specify multiple fallback paths for local removable devices:
path=mass?:/EMBER/ember.elf
path=usb?:/EMBER/ember.elf
path=mmce?:/EMBER/ember.elf
arg=Soul Blade
launcHER tests each path in sequential order. The first one that contains EMBER/ember.elf will be launched with the supplied arguments.