Reference map#
3.1Commands
CHEATS.TXT directives, raw code forms, scope, conflicts, and source confidence.
3.2Cheat EngineRaw codes, $SAFEMODE, C0/master-code behavior, LibCrypt, file-case traps.
3.3Config BytesRecovered $410-$42F r13 byte table with defaults and aliases.
3.4PATCH / TROJAN MapCrosswalk command aliases, standalone files, and config-byte equivalents.
3.5Compatibility Deep DiveRates, mode stacking, per-game examples, Hugopocked and TROJAN_7 boundaries.
3.6IGR and ExitCombos, no-popup exits, BOOT.ELF chain, and loader-disable conflict.
3.7Multi-disc and VMCDISCS.TXT, VMCDIR.TXT, shared saves, support folders.
3.8VMC and HandlersVMC control, BIOS/OSD handlers, IGR textures, POPS folder priority, handler placement.
3.9Device and IRX ModulesIRX loader, DS3 modules, special devices, module ordering, and scope boundaries.
3.10Display and Code AppendixWidescreen, smooth, scanlines, D2LS, PS1 RAW and PS2 RAW code archives.
3.11Video / Display480p, HDTVFIX, geometry, scanlines, smoothing, widescreen.
3.12TroubleshootingKnown symptoms, likely causes, and source-tagged mitigations.
3.13FAQ and Known BugsFast answers for black screens, exFAT, saves, multitap, legal files, and final build identity.
Use tables as evidence, not as global presets#
The command and config tables explain what a switch does. They do not imply every switch should be applied globally. Start from a clean boot, then add the smallest per-game change that matches the symptom.