; DEBUG = 14510-14720, 14BB0-14DC0
;
; 14510-14520 = CD # / <unused>
; 14520-14570 = address -> time LBA remap
; 14570-145C0 = time -> address LBA remap
; 145C0-14600 = swap CD (new game)
; 14600-14650 = swap CD (load game)
; 14650-146xx = swap CD (in-game)



;800a9b10 : 3C04000D  LUI     00000007 (a0), 000d (13),
;800a9b14 : 0C0227CF  JAL     80089f3c, 800a9b10 (ra),
;800a9b18 : 34840521  ORI     000d0000 (a0), 000d0000 (a0), 0521 (1313),
;800a9b1c : 24030001  ADDIU   800ba5b4 (v1), 00000000 (r0), 0001 (1),
;-->
;800a9b20 : 0C009A8B  JAL     80026a2c, 800a9b1c (ra),
;800a9b24 : A0430009  SB      00000001 (v1), 0009 (800ba5b4 (v0)) [800ba5bd]
;-->


org $80014650

; force CD1->2
ori v1,r0,2


WRITE_CD:
lui ra,$8001
sb v1,$4510(ra)

; =========================
; =========================
; =========================
; =========================

; OLD code
ori v1,r0,1

; GOOD check
j $800a9b28
sb v1,9(v0)
