NOTE:
Game uses a fixed LBA for this routine.
Must remap this too.



800114C8	lui    at, $8003
800114CC	sw     a0, $b5b4(at)
800114D0	jal    func25880 [$80025880]
800114D4	addu   a1, s0, zero
800114D8	addiu  a0, zero, $0002
800114DC	addu   a1, s0, zero


; Hack this point..? A0!!
800119ec : 00512021  ADDU    00000000 (a0), 00022138 (v0), 00000098 (s1),
800119f0 : 0C009620  JAL     80025880, 800119ec (ra),
800119f4 : 02002821  ADDU    00000001 (a1), 801ffba0 (s0), 00000000 (r0),


; Or this routine..called twice!
; - a1 (repeat old code), v1 (lui), v0 (later)
80025880 : 3C031B4E  LUI     00000001 (v1), 1b4e (6990),
80025884 : 346381B5  ORI     1b4e0000 (v1), 1b4e0000 (v1), 81b5 (33205),
80025888 : 24840096  ADDIU   000221d0 (a0), 000221d0 (a0), 0096 (150),
8002588c : 00830018  MULT    00022266 (a0), 1b4e81b5 (v1),
80025890 : 00A01021  ADDU    00022138 (v0), 801ffba0 (a1), 00000000 (r0),



80027080 : 32020002  ANDI    00000003 (v0), 00000004 (s0), 0002 (2),
 31:5.4 [221D1]
 31:5.5 [221D2]
 31:5.6 [221D3]
 31:5.7 [221D4]
 31:5.8 [221D5]
 31:5.9 [221D6]
 (..)
 31:9.0 [222F9]
 31:9.1 [222FA]
 31:9.2 [222FB]
 31:9.3 [222FC]
 31:9.4 [222FD]
 31:9.5 [222FE]
 31:9.6 [222FF]
80011474 : 3C018003  LUI     80030000 (at), 8003 (32771),


1E0228 = fatal value
