PS1 uses m:s:f to access CDROM

minutes: 0-159 ($00-$f9) <--- This is known as 'packed BCD'
seconds: 0-59 ($00-$59)
frames: 0-74 ($00-$74)

Normally we can access up to 159:59.74


Idea:
Hack PEOPS CDR to allow 160:2.0 - 319:59.74
Hack SAPU CDR to allow 160:2.0 - 319:59.74


(Game) LBA -> Time (BCD) seems to be shared among PS1 games.
       Set frames flag $80 to access high LBA regions (160-320)

(epsxe) CdlSetLoc: We flag $80 to the seconds. So $04 -> $84
        CDR plugin is called for hack to work

(PEOPS) This triggers CDRreadTrack to toggle read modes
        Frames flag $80 selects between 0-160 / 160-320

(SAPU) This triggers CDRreadTrack to toggle read modes
        Frames flag $80 selects between 0-160 / 160-320


Notes:
upx is used to unpack epsxe 1.7.0 binary
epsxe.txt has info on asm hacks made
